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ABOUT US

Early history

We started making indie games in 2010, under the name of Goob Games Studio, having had moderate success with hidden object games and a few mobile titles.

Recent history

Following our experience with Azuran Tales:TRIALS, an atmospheric platformer launched for both PC and Nintendo Switch we decided to return to our favorite genres and the development of more elaborate, story driven games. After exploring a few option we decided on expanding the small, modular concept centered around team and base management that was then Azuran Tales: Outpost. The conceptĀ  quickly showed its potential and became what is today a full blown RPG with party and base management elements, destined for PC and consoles: Zoria: Age of Shattering.

OUR GAMES

Armies of undead, flying sharks and the price of immortality. Azuran Tales: Trials is a brutal platformer with RPG elements, challenging combat and merciless enemies. Journey across the World of Azuran as you discover its beautiful levels, expansive lore and unravel the mystery of Magrath.
RELEASED
Zoria: Age of Shattering is a story-driven, party-based RPG with strong tactical elements, base and follower management that takes place in the expansive Fantasy world of Zoria.
COMING SOON

OUR TEAM

Stefan Nicolescu
Game & level design
Stefan Nitescu
BUSINESS & PRODUCTION
Gabriel Ivanica
Development & technology