Early history

We first started making indie games in 2010, under the name of Goob Games Studio, having had moderate success with hidden object games and a few mobile titles.

After that

At the start of 2016 we decided to return to our roots – the development of more elaborate, story driven games, also helped by the maturing and accessibility of game engines. After exploring a few option and making a few prototypes we decided on a small, modular concept intended for both PC and Mobile, a concept that quickly showed its potential became a full blown RPG with base management elements, more suited for the PC and consoles – what is today Azuran Tales: The Outpost.


Azuran Tales: Trials

Azuran Tales: Trials offers an old-school platformer gameplay with a modern take on it. Don't expect any help as you explore all of its handcrafted levels full of lore, monsters, traps, and unique Bosses. This game is straightforward and hard to beat.

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Early acces 95%

Azuran Tales: The Outpost

An Adventure – RPG Game with base and follower management elements that takes place on Azuran, an expansive Fantasy world filled with magic, ancient history, tumultuous politics, and countless mysteries that await to be solved.he player takes charge of a small outpost at the border of the Varam Kingdom right as the centuries long peace begins to crumble.

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The Outpost
Progress to launch 75%


Stefan Nicolescu
Game & level design
Stefan Nitescu
Gabriel Ivanica
Development & technology